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 text-to-3d generation


AnchorDS: Anchoring Dynamic Sources for Semantically Consistent Text-to-3D Generation

Zhu, Jiayin, Yang, Linlin, Li, Yicong, Yao, Angela

arXiv.org Artificial Intelligence

Optimization-based text-to-3D methods distill guidance from 2D generative models via Score Distillation Sampling (SDS), but implicitly treat this guidance as static. This work shows that ignoring source dynamics yields inconsistent trajectories that suppress or merge semantic cues, leading to "semantic over-smoothing" artifacts. As such, we reformulate text-to-3D optimization as mapping a dynamically evolving source distribution to a fixed target distribution. We cast the problem into a dual-conditioned latent space, conditioned on both the text prompt and the intermediately rendered image. Given this joint setup, we observe that the image condition naturally anchors the current source distribution. Building on this insight, we introduce AnchorDS, an improved score distillation mechanism that provides state-anchored guidance with image conditions and stabilizes generation. We further penalize erroneous source estimates and design a lightweight filter strategy and fine-tuning strategy that refines the anchor with negligible overhead. AnchorDS produces finer-grained detail, more natural colours, and stronger semantic consistency, particularly for complex prompts, while maintaining efficiency. Extensive experiments show that our method surpasses previous methods in both quality and efficiency.


Walking the Schrödinger Bridge: A Direct Trajectory for Text-to-3D Generation

Li, Ziying, Lu, Xuequan, Zhao, Xinkui, Cheng, Guanjie, Deng, Shuiguang, Yin, Jianwei

arXiv.org Artificial Intelligence

Recent advancements in optimization-based text-to-3D generation heavily rely on distilling knowledge from pre-trained text-to-image diffusion models using techniques like Score Distillation Sampling (SDS), which often introduce artifacts such as over-saturation and over-smoothing into the generated 3D assets. In this paper, we address this essential problem by formulating the generation process as learning an optimal, direct transport trajectory between the distribution of the current rendering and the desired target distribution, thereby enabling high-quality generation with smaller Classifier-free Guidance (CFG) values. At first, we theoretically establish SDS as a simplified instance of the Schrödinger Bridge framework. We prove that SDS employs the reverse process of an Schrödinger Bridge, which, under specific conditions (e.g., a Gaussian noise as one end), collapses to SDS's score function of the pre-trained diffusion model. Based upon this, we introduce Trajectory-Centric Distillation (TraCe), a novel text-to-3D generation framework, which reformulates the mathematically trackable framework of Schrödinger Bridge to explicitly construct a diffusion bridge from the current rendering to its text-conditioned, denoised target, and trains a LoRA-adapted model on this trajectory's score dynamics for robust 3D optimization. Comprehensive experiments demonstrate that TraCe consistently achieves superior quality and fidelity to state-of-the-art techniques.


Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data

Ma, Zhiyuan, Liang, Xinyue, Wu, Rongyuan, Zhu, Xiangyu, Lei, Zhen, Zhang, Lei

arXiv.org Artificial Intelligence

It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only $2.5\%$ trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.


Meta 3D Gen

Bensadoun, Raphael, Monnier, Tom, Kleiman, Yanir, Kokkinos, Filippos, Siddiqui, Yawar, Kariya, Mahendra, Harosh, Omri, Shapovalov, Roman, Graham, Benjamin, Garreau, Emilien, Karnewar, Animesh, Cao, Ang, Azuri, Idan, Makarov, Iurii, Le, Eric-Tuan, Toisoul, Antoine, Novotny, David, Gafni, Oran, Neverova, Natalia, Vedaldi, Andrea

arXiv.org Artificial Intelligence

We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports physically-based rendering (PBR), necessary for 3D asset relighting in real-world applications. Additionally, 3DGen supports generative retexturing of previously generated (or artist-created) 3D shapes using additional textual inputs provided by the user. 3DGen integrates key technical components, Meta 3D AssetGen and Meta 3D TextureGen, that we developed for text-to-3D and text-to-texture generation, respectively. By combining their strengths, 3DGen represents 3D objects simultaneously in three ways: in view space, in volumetric space, and in UV (or texture) space. The integration of these two techniques achieves a win rate of 68% with respect to the single-stage model. We compare 3DGen to numerous industry baselines, and show that it outperforms them in terms of prompt fidelity and visual quality for complex textual prompts, while being significantly faster.


ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillation

Ma, Zhiyuan, Wei, Yuxiang, Zhang, Yabin, Zhu, Xiangyu, Lei, Zhen, Zhang, Lei

arXiv.org Artificial Intelligence

By leveraging the text-to-image diffusion priors, score distillation can synthesize 3D contents without paired text-3D training data. Instead of spending hours of online optimization per text prompt, recent studies have been focused on learning a text-to-3D generative network for amortizing multiple text-3D relations, which can synthesize 3D contents in seconds. However, existing score distillation methods are hard to scale up to a large amount of text prompts due to the difficulties in aligning pretrained diffusion prior with the distribution of rendered images from various text prompts. Current state-of-the-arts such as Variational Score Distillation finetune the pretrained diffusion model to minimize the noise prediction error so as to align the distributions, which are however unstable to train and will impair the model's comprehension capability to numerous text prompts. Based on the observation that the diffusion models tend to have lower noise prediction errors at earlier timesteps, we propose Asynchronous Score Distillation (ASD), which minimizes the noise prediction error by shifting the diffusion timestep to earlier ones. ASD is stable to train and can scale up to 100k prompts. It reduces the noise prediction error without changing the weights of pre-trained diffusion model, thus keeping its strong comprehension capability to prompts. We conduct extensive experiments across different 2D diffusion models, including Stable Diffusion and MVDream, and text-to-3D generators, including Hyper-iNGP, 3DConv-Net and Triplane-Transformer. The results demonstrate ASD's effectiveness in stable 3D generator training, high-quality 3D content synthesis, and its superior prompt-consistency, especially under large prompt corpus.


LLMs Meet Multimodal Generation and Editing: A Survey

He, Yingqing, Liu, Zhaoyang, Chen, Jingye, Tian, Zeyue, Liu, Hongyu, Chi, Xiaowei, Liu, Runtao, Yuan, Ruibin, Xing, Yazhou, Wang, Wenhai, Dai, Jifeng, Zhang, Yong, Xue, Wei, Liu, Qifeng, Guo, Yike, Chen, Qifeng

arXiv.org Artificial Intelligence

With the recent advancement in large language models (LLMs), there is a growing interest in combining LLMs with multimodal learning. Previous surveys of multimodal large language models (MLLMs) mainly focus on multimodal understanding. This survey elaborates on multimodal generation and editing across various domains, comprising image, video, 3D, and audio. Specifically, we summarize the notable advancements with milestone works in these fields and categorize these studies into LLM-based and CLIP/T5-based methods. Then, we summarize the various roles of LLMs in multimodal generation and exhaustively investigate the critical technical components behind these methods and the multimodal datasets utilized in these studies. Additionally, we dig into tool-augmented multimodal agents that can leverage existing generative models for human-computer interaction. Lastly, we discuss the advancements in the generative AI safety field, investigate emerging applications, and discuss future prospects. Our work provides a systematic and insightful overview of multimodal generation and processing, which is expected to advance the development of Artificial Intelligence for Generative Content (AIGC) and world models. A curated list of all related papers can be found at https://github.com/YingqingHe/Awesome-LLMs-meet-Multimodal-Generation


Instant3D: Instant Text-to-3D Generation

Li, Ming, Zhou, Pan, Liu, Jia-Wei, Keppo, Jussi, Lin, Min, Yan, Shuicheng, Xu, Xiangyu

arXiv.org Artificial Intelligence

Text-to-3D generation has attracted much attention from the computer vision community. Existing methods mainly optimize a neural field from scratch for each text prompt, relying on heavy and repetitive training cost which impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. In particular, we propose to combine three key mechanisms: cross-attention, style injection, and token-to-plane transformation, which collectively ensure precise alignment of the output with the input text. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The code, data, and models are available at https://github.com/ming1993li/Instant3DCodes.


DreamReward: Text-to-3D Generation with Human Preference

Ye, Junliang, Liu, Fangfu, Li, Qixiu, Wang, Zhengyi, Wang, Yikai, Wang, Xinzhou, Duan, Yueqi, Zhu, Jun

arXiv.org Artificial Intelligence

3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D -- the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.


Retrieval-Augmented Score Distillation for Text-to-3D Generation

Seo, Junyoung, Hong, Susung, Jang, Wooseok, Kim, Inès Hyeonsu, Kwak, Minseop, Lee, Doyup, Kim, Seungryong

arXiv.org Artificial Intelligence

Text-to-3D generation has achieved significant success by incorporating powerful 2D diffusion models, but insufficient 3D prior knowledge also leads to the inconsistency of 3D geometry. Recently, since large-scale multi-view datasets have been released, fine-tuning the diffusion model on the multi-view datasets becomes a mainstream to solve the 3D inconsistency problem. However, it has confronted with fundamental difficulties regarding the limited quality and diversity of 3D data, compared with 2D data. To sidestep these trade-offs, we explore a retrieval-augmented approach tailored for score distillation, dubbed RetDream. We postulate that both expressiveness of 2D diffusion models and geometric consistency of 3D assets can be fully leveraged by employing the semantically relevant assets directly within the optimization process. To this end, we introduce novel framework for retrieval-based quality enhancement in text-to-3D generation. We leverage the retrieved asset to incorporate its geometric prior in the variational objective and adapt the diffusion model's 2D prior toward view consistency, achieving drastic improvements in both geometry and fidelity of generated scenes. We conduct extensive experiments to demonstrate that RetDream exhibits superior quality with increased geometric consistency. Project page is available at https://ku-cvlab.github.io/RetDream/.


Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior

Wu, Zike, Zhou, Pan, Yi, Xuanyu, Yuan, Xiaoding, Zhang, Hanwang

arXiv.org Artificial Intelligence

Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.